
The user is able to control working hours to a certain extent - decide to leave early or stay after hours. Minor changes have also touched the professional sphere. It is worth noting that there are no penalties for unrealized resolutions and dreams - they are simply forgotten and replaced by others. Meeting an attractive person, a Sim can decide to become friends with her. Buying a child a telescope can make him dream of a career as an astronomer. With The Sims 3, a system of dreams, similar to the desires from "two", is introduced into the gameplay. The Sims have a kind of humor - their mood depends on whether they experience positive or negative events in the form of both everyday activities and very rare ones (such as the birth of a child or the death of a loved one).

The number of need bars has been reduced from eight to six. This decision is worth thinking about, because the indicated elements have a considerable impact on gameplay, for example, a Sim characterized by wisdom definitely learns faster, and as a consequence has a greater chance of promotion at work. In "three", when creating a new character, the player chooses five from a pool of almost a hundred different personality-defining traits.


The game is a simulation of human life, from birth to death itself with accompanying events (first kiss, marriage, retirement, etc.).ĭevelopers have made many improvements over what was offered in The Sims 2 and its add-ons. The Sims 3 is the next part of the best-selling series launched in 2000.
